Knowledge Check: ICT Resources & Integration
Knowledge Check
Resource Exploration (Hardware & Software in Computer Lab)
Q1: Which device is used to project digital content onto a screen?
A) Scanner
B) LCD Projector
C) Keyboard
D) Modem
Q2: Interactive White Board mainly helps in:
A) Only audio learning
B) Touch-based interactive teaching
C) Data storage
D) Networking computers
Q3: CD/DVD are mainly used for:
A) Internet connection
B) Data storage and content delivery
C) Editing videos online
D) Printing documents
Q4: VLC Media Player is mainly used for:
A) Writing text documents
B) Playing audio and video files
C) Creating spreadsheets
D) Browsing internet
Q5: Which is an example of editing software?
A) Audacity
B) Google Chrome
C) MS Paint
D) BIOS
Q6: Multimedia tools are used to:
A) Increase exam stress
B) Combine text, audio, video and animation
C) Remove textbooks
D) Store biological data
Q7: Headphones in computer labs support:
A) Only teachers
B) Individual audio learning
C) Internet speed
D) Data storage
Q8: Projectors are mainly helpful for:
A) Individual study only
B) Group teaching and presentations
C) Typing practice
D) Data backup
Q9: Which hardware helps students with visual impairment?
A) Braille keyboard
B) Printer
C) Router
D) Webcam
Q10: Multimedia projectors are classified as:
A) Input devices
B) Output devices
C) Storage devices
D) Processing devices
Web & Media Applications
Q1: Simulations in education are mainly used for:
A) Printing curriculum
B) Virtual experiments and concept understanding
C) Storing marks
D) Teacher recruitment
Q2: Animations help students mainly by:
A) Making learning boring
B) Visualizing abstract concepts
C) Reducing understanding
D) Increasing syllabus
Q3: Which is an online learning platform in India?
A) DIKSHA
B) BIOS
C) MS Excel
D) Adobe Reader
Q4: Web applications like Google Classroom are used for:
A) Offline data storage
B) Online classroom management
C) Computer hardware repair
D) Antivirus protection
Q5: Which tool supports virtual labs?
A) Simulation software
B) Calculator
C) Printer
D) File explorer
Q6: YouTube in education is mainly used for:
A) Advertising only
B) Video-based learning resources
C) Programming computers
D) Data analysis
Q7: Online animations help especially in teaching:
A) Physical exercises only
B) Science and math concepts
C) Sports training
D) Paper folding
Q8: Which web platform supports inclusive digital learning?
A) SWAYAM
B) MS Paint
C) MS Word
D) Task Manager
Q9: Educational websites are mainly used for:
A) Online gaming only
B) Accessing learning resources and assignments
C) Computer formatting
D) Recording attendance only
Q10: Simulations are especially useful for students with:
A) Only hearing impairment
B) Conceptual learning difficulties
C) Physical disability only
D) Vision problems only
Evaluation & Adoption of ICT Resources
Q1: The first step in adopting ICT resources is:
A) Buying devices
B) Evaluating needs and learning objectives
C) Installing software only
D) Training students only
Q2: Which factor is important while selecting ICT tools?
A) Color of device
B) Accessibility for all learners
C) Brand popularity
D) Size of the box
Q3: Cost-effectiveness refers to:
A) Buying costly tools
B) Efficient use of money for learning outcomes
C) Buying many devices without planning
D) Ignoring maintenance
Q4: Which factor ensures ICT resource usability over time?
A) Scalability
B) Color selection
C) Brand value
D) Device weight
Q5: Adoption of ICT resources also includes:
A) Just purchasing tools
B) Teacher training and classroom use
C) Keeping tools locked
D) Avoiding student interaction
Q6: Relevance in ICT adoption means:
A) Using tools only for fun
B) Aligning tools with syllabus and objectives
C) Avoiding content planning
D) Using same tools for all topics
Q7: Ease of use of ICT tools helps in:
A) Confusing students
B) Better teacher and student adoption
C) Increasing technical problems
D) Limiting classroom interaction
Q8: Which is NOT an evaluation factor for ICT tools?
A) Accessibility
B) Cost
C) Relevance
D) Teacher’s clothing
Q9: Sustainable ICT adoption means:
A) Short-term use only
B) Long-term effective use in schools
C) Storing tools unused
D) Using tools only during inspections
Q10: Assistive ICT tools must be evaluated mainly for:
A) Brand value
B) Suitability for CWSN
C) Speed of internet only
D) Appearance
Pedagogical Integration of ICT
Q1: Pedagogical integration of ICT means:
A) Using technology without planning
B) Integrating ICT with teaching objectives and content
C) Replacing teachers with computers
D) Using computers only for typing
Q2: Content mapping in ICT integration refers to:
A) Mapping students’ homes
B) Linking curriculum topics with suitable ICT tools
C) Mapping school buildings
D) Mapping exam schedules
Q3: Blended learning combines:
A) Only technology tools
B) Traditional teaching and digital tools
C) Only online learning
D) Only face-to-face learning
Q4: ICT integration supports inclusive education by:
A) Separating students
B) Providing multiple learning modes
C) Removing teaching methods
D) Limiting participation
Q5: Which method supports flipped classroom model?
A) Chalkboard only teaching
B) Pre-recorded video lessons
C) Written assignments only
D) Rote memorization
Q6: Collaborative learning using ICT is supported by:
A) Online discussion forums
B) Only textbooks
C) Printed notes
D) Offline exams
Q7: Classroom organization for ICT integration should ensure:
A) Only front-row seating
B) Clear visibility and accessibility for all students
C) Only teacher access to tools
D) No student interaction
Q8: ICT alternatives in pedagogy refer to:
A) Removing technology from class
B) Using digital tools in place of traditional resources
C) Banning textbooks
D) Limiting teacher involvement
Q9: Differentiated instruction through ICT helps in:
A) Creating uniform learning paths
B) Adapting teaching for different learner needs
C) Ignoring student differences
D) Increasing exam difficulty
Q10: Main aim of ICT integration in pedagogy is to:
A) Replace teachers
B) Improve teaching effectiveness and student learning
C) Increase school fees
D) Limit classroom activities
