Probability : SGT
Probability
Introduction to Probability
| Aspect | Explanation | Example |
|---|---|---|
| Chance | Likelihood of an event happening | Chance of rain today |
| Certain Event | An event that always happens | Sun rises in the east |
| Impossible Event | An event that can never happen | Getting 8 on a dice |
| Possible Event | An event that may or may not happen | Tossing a coin for head |
Memory Tip:
Probability always lies between 0 and 1.
Probability always lies between 0 and 1.
Exam Tip:
If probability = 0 → impossible.
If probability = 1 → certain.
If probability = 0 → impossible.
If probability = 1 → certain.
Basic Concepts of Probability
| Term | Meaning | Formula / Note |
|---|---|---|
| Experiment | Any action with known possible outcomes | e.g., tossing a coin |
| Outcome | Result of an experiment | e.g., Head or Tail |
| Sample Space | Set of all possible outcomes | S = {H, T} |
| Event | Subset of sample space | E = {H} |
| Formula | Description |
|---|---|
| P(E) = Number of favorable outcomes / Total outcomes | For equally likely outcomes |
Memory Trick:
Probability = Favourable ÷ Total
Probability = Favourable ÷ Total
Exam Tip:
Use this formula only when outcomes are equally likely.
Use this formula only when outcomes are equally likely.
Types of Events
| Type | Definition | Example |
|---|---|---|
| Mutually Exclusive | Events that cannot occur together | Getting 2 or 5 on a dice |
| Complementary | Event and its opposite | Getting Head and not getting Head |
| Rule | Formula |
|---|---|
| Complementary Rule | P(A) + P(not A) = 1 |
Memory Tip:
Complement of an event is what is left when the event does not occur.
Complement of an event is what is left when the event does not occur.
Exam Tip:
If P(A) = 0.3 then P(not A) = 0.7
If P(A) = 0.3 then P(not A) = 0.7
Probability with Deck of Cards
| Card Type | Count |
|---|---|
| Total Cards | 52 |
| Red Cards | 26 (Hearts + Diamonds) |
| Black Cards | 26 (Spades + Clubs) |
| Each Suit | 13 Cards |
| Face Cards | 12 (J, Q, K) |
| Aces | 4 |
| Event | Probability |
|---|---|
| Drawing an Ace | 4 / 52 = 1/13 |
| Drawing a Red Card | 26 / 52 = 1/2 |
Memory Tip:
Every standard deck has 52 cards → No Jokers!
Every standard deck has 52 cards → No Jokers!
Exam Tip:
Always cancel fractions after forming probability.
Always cancel fractions after forming probability.
Applications of Probability
| Area | Application |
|---|---|
| Weather | Rainfall forecasting |
| Sports | Winning prediction |
| Traffic | Accident chance analysis |
| Medicine | Diagnosis and treatment success |
| Business | Risk and profit analysis |
Memory Box:
Probability helps in decision making under uncertainty.
Probability helps in decision making under uncertainty.
Exam Tip:
Most application-based questions are scenario driven. Focus on identifying total outcomes first.
Most application-based questions are scenario driven. Focus on identifying total outcomes first.
